Barriers to entry
We know that the effort and cost required to launch, scale and operate multiplayer games, especially MMOs, is a barrier to entry for the majority of indie games studios, meaning they rarely get a seat at the table.
“Large multiplayer games are for AAA Studios only...”
we are the multiplayer engine
We offer an engine that makes creating and running large online games simple, allowing game developers to focus on building their game.
Our engine works by dividing your game's worlds into chunks, where each chunk contains the subset of entities within the world which are contained in the cuboid of this chunk.
Chunks are of fixed width and depth, and of infinite height. Each chunk may be simulated separately on one of many servers, this allows your games to scale horizontally to massive sizes, allowing player counts beyond traditional multiplayer games.
Build multiplayer online games with ease.
Use the game engine of your choice.
(Currently supports Unity, Unreal, Godot, Defold and Love2D, with more coming soon).
Free starter tier and pay-per-usage premier tier, only pay for the resources you use.
Any type of game, from MMOs to match-based shooters!
Highly scalable technology – scale your games to massive sizes.
Our engine allows for player counts beyond traditional multiplayer games.
Entity-Centric Design
At the core of our engine, every object in your game world is an 'entity'. The behaviour of each entity is determined by its type and scripted in a repository we provide, ensuring both flexibility and control in game design.
Scalable Game Worlds
Our innovative chunk system divides your game world into manageable sections. Each chunk, with fixed width and depth, can be independently simulated on multiple servers. This allows your game to support an unprecedented number of players, far exceeding traditional multiplayer games.
Efficient Resource Management
Chunks are dynamically loaded or unloaded, optimizing computational resources. Loaded chunks are actively simulated, while unloaded chunks save their state without using resources
Comprehensive Control + Debugging
Customize entity behavior through scripts in a secure, containerized server environment. You can start, stop, and update your game through a user-friendly control panel, with detailed documentation and support for debugging.
Rich Server-Side API + SDK Support
Dive into our detailed server-side API documentation and utilize our SDKs for building immersive game clients. We're always expanding support to include SDKs for more engines and languages.
Real-Time Synchronization + Event Handling
Stay updated with real-time synchronization of entities and event transmission between server and client, providing a seamless gaming experience.