The simple, easy to use

Multiplayer Toolkit

For indies, by indies

Start your multiplayer journey today for free!

Barriers to Entry

Where are all the indie MMOs?

We know that the effort and cost required to launch, scale and operate multiplayer games, especially MMOs, is a barrier to entry for the majority of indie games studios, meaning they rarely get a seat at the table.

“I Googled 'how to make an MMO' - the internet said: don't”

// we are here to change this

The Multiplayer Toolkit

We make multiplayer easy

We offer a toolkit that makes creating and running large online games simple, allowing game developers to focus on building their game while we handle the boring bits!

Our server-side engine integrates with all common game engines via our suite of plugins. With Planetary Processing you can build a multiplayer prototype in a few hours!

UNLEASHING multiplayer FOR indie studios.

Build multiplayer online games with ease.

Get started in under 30 minutes by following one of our quickstart guides!

Use the game engine of your choice.

Supports Unity, Unreal, Godot, Defold and LÖVE!

Free to get started, build your multiplayer game today.

See our pricing page for more info!

Any type of game, from MMOs to match-based shooters!

Our Platform

Entity-Centric Design

At the core of our engine, every object in your game world is an 'entity'. The behaviour of each entity is determined by its type and scripted in a repository we provide, ensuring both flexibility and control in game design.

Scalable Game Worlds

Our innovative chunk system divides your game world into manageable sections. Each chunk, with fixed width and depth, can be independently simulated on multiple servers. This allows your game to support an unprecedented number of players, far exceeding traditional multiplayer games.

Efficient Resource Management

Chunks are dynamically loaded or unloaded, optimizing computational resources. Loaded chunks are actively simulated, while unloaded chunks save their state without using resources

Comprehensive Control + Debugging

Customize entity behavior through scripts in a secure, containerized server environment. You can start, stop, and update your game through a user-friendly control panel, with detailed documentation and support for debugging.

Server-Side Authority

All game state is defined by the Lua scripts you upload to our servers, this gives you complete control of the state of the world. We have a rich and growing server-side API that makes it easy to create any type of multiplayer game!

Suite of SDKs

We provide plugins for all common game engines which synchronise state down to your client from our servers. You don't have to write any netcode, just install the plugin, connect and it will get to work!

From MMOs to match-based shooters

we support online games of all types and sizes

We do the heavy lifting, so you don't have to

Try Planetary Processing for free today

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