Where are all the indie MMOs?
We know that the effort and cost required to launch, scale and operate multiplayer games, especially MMOs, is a barrier to entry for the majority of indie games studios, meaning they rarely get a seat at the table.
“I Googled 'how to make an MMO' - the internet said: don't”
We make multiplayer easy
We offer a toolkit that makes creating and running large online games simple, allowing game developers to focus on building their game while we handle the boring bits!
Our server-side engine integrates with all common game engines via our suite of plugins. With Planetary Processing you can build a multiplayer prototype in a few hours!
Build multiplayer online games with ease.
Get started in under 30 minutes by following one of our quickstart guides!
Use the game engine of your choice.
Supports Unity, Unreal, Godot, Defold and LÖVE!
Free to get started, build your multiplayer game today.
See our pricing page for more info!
Any type of game, from MMOs to match-based shooters!
Entity-Centric Design
At the core of our engine, every object in your game world is an 'entity'. The behaviour of each entity is determined by its type and scripted in a repository we provide, ensuring both flexibility and control in game design.
Scalable Game Worlds
Our innovative chunk system divides your game world into manageable sections. Each chunk, with fixed width and depth, can be independently simulated on multiple servers. This allows your game to support an unprecedented number of players, far exceeding traditional multiplayer games.
Efficient Resource Management
Chunks are dynamically loaded or unloaded, optimizing computational resources. Loaded chunks are actively simulated, while unloaded chunks save their state without using resources
Comprehensive Control + Debugging
Customize entity behavior through scripts in a secure, containerized server environment. You can start, stop, and update your game through a user-friendly control panel, with detailed documentation and support for debugging.
Server-Side Authority
All game state is defined by the Lua scripts you upload to our servers, this gives you complete control of the state of the world. We have a rich and growing server-side API that makes it easy to create any type of multiplayer game!
Suite of SDKs
We provide plugins for all common game engines which synchronise state down to your client from our servers. You don't have to write any netcode, just install the plugin, connect and it will get to work!